Congerss and the Budget Process
In engaging in a budget simulation “game”, I have discovered
just how difficult it is to craft a budget. Politicians in Congress have a
devoted voter base that they must make sure is represented. This was showcased
in the game through the three medals, or goals that you had to choose at the
beginning of the game. To meet these goals, you must be sure to keep programs
that your following supports, and/or cut those it does not. There are a few
major issues a member of Congress must consider when crafting a budget. The
first of these is bluntly to craft a budget that is reasonable, offering a
decent amount of government programs/benefits, while simultaneously trying to
minimize the amount of debt created. Secondly, the members of congress must
worry about the consequences of the programs they cut on the general populace.
I too, was confronted with these issues when playing the simulation. To be successful in the simulation, you must carefully
choose what your “trophies” or aims are. You must cut and adopt certain
programs in order to fill up each trophy to completion, one half of the battle
in crafting a good budget. Therefore it is best to pick trophies that represent
similar aims. Each issue is shown with its
price, pros, and cons. It seems rather simple to just have to cut programs
willy-nilly, that is where the cons come in. The cons illustrate the social
impact that cutting a certain program will have. This doesn’t play much of a
role in game terms, but it allows players to see what an actual member of
Congress would be faced with when cutting programs from the budget. Lastly, I needed to make sure I not only made a feasible
budget for this year, but watch the meter in the bottom right corner. I needed
to ensure that this budget would prevent the government from going bankrupt in
the years to come. Decisions like these help to create a multifaceted
approach to elucidating the process by which our Congress members must deal
with the budget process, creating a somewhat accurate, yet entertaining
simulation.
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